![]() OLL and PLL use 57 and 21 algorithms, respectively. Now, all the pieces are permuted to their correct spots, this step is called PLL- Permutation of the Last Layer. This step is called orientation and is usually performed with a single set of algorithms known as OLL- Orientation of the Last Layer. The last layer is then solved in two steps, first, all the pieces in the layer are oriented to form a solid colour, which is one side of the same colour. This step is the F2L step- the first 2 layers step. ![]() The first step of the method is to solve a cross-shaped arrangement of edge pieces of the first layer, after which you solve the remaining pieces of the first layer and all of the second layer. It is called CFOP because it is abbreviated for Cross-F2L-OLL-PLL, which is considered one of the most widely used speedcubing methods. The CFOP method which is also called the Fridrich method was named after Jessica Fridrich who finished the 2003 Rubik’s Cube World Championship. Speedcubing methods Speedcubing: CFOP Method It is the the fastest method but Roux and ZZ methods are also popular methods. Most speedcubers use the CFOP method to solve the Rubik’s Cube. Well, there are many ways of solving the Rubik’s Cube, but not all are intended for speedcubing. You can also find different shapes of the cube-like Pyraminx, Megaminx, Skewb, and Square-1.īut the burning question is, how can we solve the Rubik’s Cube when it has about 43 quintillions (quintillion has 18 zeros!) possible configurations? The standard sizes of the cubes are 2X2X2, 3X3X3, 4X4X4, 5X5X5, 6X6X6, and 7X7X7 which can be solved in many ways like 3X3X3 one-handed, 3X3X3 blindfolded, 4X4X4 blindfolded, and 5X5X5 blindfolded. In an interview, he mentioned that it took him around three months to solve the Rubik’s Cube the first time. ![]() The second challenge faced by him after creating the cube was how to solve it. It was made of wood and paper, held by rubber bands, glue, and paper clips. Months after breaking his head on it, he crafted the Magic Cube which was later named Rubik’s Cube. So, in the year 1974 a Hungarian professor of architecture, Ernő Rubik was keen on modelling three-dimensional movement. ![]() Many of you are not very familier with the history of Rubik’s Cube. Top 10 Benefits of Solving Rubik’s Cube for kids. ![]()
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